Darkwall
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Feb 9, 2010, 7:03pm





Darkwall is a dark fantasy roleplay set in a world of the same name. Darkwall is a medieval world where chaos and turmoil run rampant. Magic is outlawed in the Empire of Midland, and mages are seen as heretics, who are executed in gruesome ways.

Darkwall is not your fairytale fantasy roleplay; it is an aggressive, gritty take on the fantasy genre, set in a world on the brink of war.



Rules
F.A.Q
Plot
Character Template
Updates
Maps
General Discussion
Server Status




Administrator
Dumah


Moderator: Empire of Midland, The Great Wild, Highlands, The Northern Wild
Lox


Moderator: Brynhild, Badlands, Turan, The Shrouded South
War Machine


Moderator: Zamora, Cathay, The Grapeshot Isles, The Underdark
Ardwin




Male


Female





Males


Females





Date

Dawning Sun
1310 MY
Summer


[ Full Calendar ]




Sigil Submerged



Academy Attack



Siege of Westcliff





Stinger and Cross


[ Full List ]



Raven Black Requiem Tales of Fiore
Yviex The Others
Galaxy Academy




Forum design, concept and plot
- Fiona Cheung

Forum content influenced by:
- Diablo
- Dungeons & Dragons
- The Elder Scrolls
- Warhammer

Art featured on this site by:
- Ascaron Entertainment
- Bethesda Softworks
- Bioware Corp.
- Black Isle Studios
- Blizzard Entertainment
- Dark Horse Comics
- Dragon Age: Origins
- Dynamite Entertainment
- Games Workshop
- Kentaro Miura
- Lineage II
- NCSoft
- Paizo
- Square Enix
- Warhammer Online
- Wizards of the Coast





Darkwall :: Home
Forum NameTopicsPostsLast Post
[image]
[ ]Rules
The rules of the forum.
33on Apr 21, 2009, 12:06am
by Dumah
in Moderator Guide
[ ]News & Updates
The news and updates of the forum.
22on Nov 19, 2008, 12:14am
by Dumah
in Plot
[ ]Staff Board
An area for staff to discuss various site issues.
250
[ ]Advertising & Affiliation (2 sub-boards)
Advertise your site, or apply to become our affiliate here.

GUEST FRIENDLY
122317Today at 1:42pm
by WOLFE
in New Frontier
[image]
[ ]Creation
Create your character here.
24
[ ]Approved
Approved characters are moved here.
5151Today at 12:35am
by Marmaladé
in Marmaladé
[ ]Graveyard
Dead and inactive characters are moved here.
7272on Nov 5, 2009, 9:01pm
by kelthinfelmourn
in Kelthin Felamourn
[ ]Other Information
If you want to mention anything else about your character not featured in the template, post it here. Family, friends, enemies, likes and dislikes. Any information is welcome.
77on Jan 29, 2010, 5:34pm
by Damocles L. Casimir
in The General's Journal
[image]
[ ]Bestiary
An A-Z guide to the creatures of Darkwall.
11on Nov 17, 2008, 12:07am
by Dumah
in Bestiary
[ ]Factions
A guide to the many different organizations of Darkwall.
11on Nov 17, 2008, 12:07am
by Dumah
in Factions
[ ]Magic
All about the mysterious power known as magic.
15on Nov 25, 2008, 11:43pm
by Dumah
in Spells
[ ]Maps
A collection of maps of Darkwall.
22on Mar 9, 2009, 2:10am
by Dumah
in Area Maps
[ ]Hall of Legends
A compilation of articles about some of the most influential people in Darkwall's history.
99on Oct 16, 2009, 9:53am
by Dumah
in Deiter Veldt
[ ]The Midland Courier
The largest news company in Darkwall, the Midland Courier provides daily news fliers in every major city.
2121on Jan 31, 2010, 7:50pm
by Dumah
in Sigil Submerged
[ ]Races
An A-Z guide to the races of Darkwall.
11on Nov 17, 2008, 12:07am
by Dumah
in Races
[ ]Other
Other articles not mentioned above can be found here.
2026on Feb 4, 2010, 9:07am
by Dumah
in Blacksmithing Ingredients
[image]
[ ]Hellos / Goodbyes
Introduce yourself, or announce your departure, here.
427on Jan 29, 2010, 10:56pm
by Rhyn Walker
in Apologies
[ ]General
Talk about anything here.
19115Today at 8:28am
by Marie Suede
in Trade routes, anyone?
[ ]Contests
Participate in contests and other fun activities here.
214on Feb 2, 2010, 9:31pm
by Dumah
in Male of the Month
[ ]Art & Graphics
Share your art and graphic design here. Alternatively, this is also a board where you can request avatars and signatures be made.
22227on Feb 3, 2010, 10:35pm
by Dumah
in Peectors
[ ]Writer's Corner
Feel free to share your stories, poetry and other literary work here.
11on Jan 9, 2009, 10:40am
by Lox
in Tales of Loxmoure
[ ]Suggestions
Make suggestions on how to improve the site here.
15on Jan 23, 2010, 10:16pm
by Dumah
in Board Suggestions!
[ ]Support
Find technical support here.
11on Jun 21, 2009, 9:22am
by Lox
in Centering Sigs
[image]
[ ]Empire of Midland (25 sub-boards)
The largest and most powerful nation of all, Midland is home to the human race. Over centuries of prosperity, the Empire has become a vast realm of provinces and city-states, bound together under the iron grip of Emperor Lance. The territory stretches far and wide, full of sweeping grasslands, pine forests and grey mountains. Cities are large and sophistocated, while rural provinces are backward and superstitious. A relentless plague known as the Black Death has swept across the nation, killing millions and gripping citizens with fear. The use of magic is outlawed, and the general population believes it to be devil worship. As a result, any magic practitioners caught within Midland's borders are often burnt at the stake or tortured until death. Those of races other than human are treated no better than heretics, and are often deported, imprisoned or executed as well.
Moderator: Lox
29384Yesterday at 10:15pm
by Dumah
in all my words are spoke...
[ ]The Great Wild (24 sub-boards)
A large region of untamed wilderness to the east of the Empire of Midland, the Great Wild was once known as the Elven nation of Silorn. The Elves were driven to extinction during the Hundred Years War, in which they fought against Midland. After the Elves were defeated, the Empire realized the wilderness was too great to provide any territorial advantage, and abandoned the entire region. Great Elven cities, built from wood, were soon reclaimed by nature, and any remaining traces of Silorn were wiped out. Without the presence of sentience, savage creatures thrived, and the region soon flourished with all kinds of dangerous creatures. Outcasts of society flocked to the wild, creating countless Amazon tribes and Druidic sects. The Great Wild now exists as a place of magic and mystery, where all kinds of perilous things dwell.
Moderator: Lox
-2-32
[ ]Highlands (23 sub-boards)
A region located north of the Empire of Midland, and south of Brynhild. Located directly between the two nations, the Highlands are lush and green, receiving a large amount of annual rainfall. The wilderness of the region is vast and far reaching, full of all kinds of savage creatures. However, the Highlands is also home to countless freelance settlements, run by barons, lords and kings who have broken away from Midland's grip to establish independent rules and traditions. Settlements are usually welcoming to all kinds of people, meaning there are humans, anthros and many other races who regard themselves as citizens.
Moderator: Lox
-10on Jan 28, 2010, 1:33am
by Bradnt Lybyus
in The After Party (Bradnt)
[ ]The Northern Wild (17 sub-boards)
Located to the east of the Highlands is the Northern Wild, a vast wilderness inhabited by goblins, gnolls, troglodytes and many other savage creatures. It is also home to the Neanderthals, a vicious tribal race of unevolved humanoids. This region was once similar to the Highlands, and home to dozens of settlements. However, as time went on, sentient races gradually moved toward the coast and what is today known as the Highlands. As a result, the Northern Wild was slowly abandoned, and soon the primitive Neanderthals moved from their home in the north to inhabit the ruins and forests of the region. Now the Northern Wild is overrun by these primitive creatures, without a single civilized settlement remaining.
Moderator: Lox
123Yesterday at 7:42pm
by Xena Kalyxier
in Torture and Politics {...
[ ]Brynhild (23 sub-boards)
A nation far to the north, Brynhild is a snowy region battered by ice-cold winds and raging blizzards all year round. It is inhabited mainly by anthros, but also by a few humans. Brynhild has no single ruler, but rather many independent lords and kings that rule over their own separate cities and towns. Brynhild's anthros are strong and sturdy warriors, whose strength at arms and ferocity far surpasses that of the softer races to the south. Their culture is norse and viking inspired, with heavy respect toward physical strength and courage in battle. As the entire region is cold and barren, what little food there is must be caught or hunted. Because of this, Brynhild's citizens are also great hunters and survivalists. The nation itself is defended by an army known as the Brynhild Militia, which serves as guard to most major settlements.
Moderator: War Machine
140Today at 10:59am
by Dumah
in Treasures of Icehold
[ ]Badlands (25 sub-boards)
Located directly south of the Empire of Midland is the Badlands, a region plagued by bandits, marauders and many other outlaws. The northern half of the Badlands remains fertile and green, flourishing with open grassland and vast forestry. However, the south half consists of dry savannahs and dusty foothills, which serve as a gradual transition into the extreme desert climate of Turan. Settlements in the Badlands are downtrodden places, full of thugs and sellswords. The trade roads are plagued by brigands and cutthroats, making it unsafe for any undefended merchant or traveller.
Moderator: War Machine
250on Feb 7, 2010, 11:49am
by Ardwin
in The Hunt Descends........
[ ]Turan (25 sub-boards)
Located south of the Badlands is the desert nation of Turan. It is a scorching region of arid plains and inhospitable desert. Turan's culture is arabic and middle-eastern inspired, with a population of humans, anthros and many other races. The nation was invaded by the Empire of Midland during the Hundred Years War, and as a result some cities in the north remain under Empire control. Crusades ravage the north, with the Knights of the Cross hellbent on capturing more territory, and freelance Turanian armies fighting them every step of the way. Settlements further south are ruled over by independent warlords and wealthy sultans. Trade roads and taverns are filled deserting soldiers and mercenaries who have come to the desert in search of wealth, and an escape from the Black Death which ravages the cooler climates to the north.
Moderator: War Machine
333Yesterday at 5:52pm
by Dumah
in The Stinger and the Cr...
[ ]The Shrouded South (24 sub-boards)
Located south of Turan, the Shrouded South is a region covered entirely by thick jungles. It is home to the Saurus and the Naga, two reptilian races who thrive in the humid tropical climate. The Saurus have an aztec inspired culture, constructing archaic temple-cities and leering totems in the name of their Gods. The Naga, having come to the region much later, make their home among abandoned ruins, and borrow much of their culture from the Saurus. The region is inhabited by dinosaurs and other creatures that have evolved little since prehistoric times. Plants are both wonderous and deadly, with thousands of undiscovered types existing in this region alone. Exploration parties often disappear never to be heard from again, either killed by poisonous insects and plants, or by savage creatures and Saurus tribes. Thus, the region has never been fully explored.
Moderator: War Machine
00
[ ]Zamora (17 sub-boards)
Just south of the Great Wild's coast is the isolated nation of Zamora. Consisting of three large isles and dozens of smaller ones, it is a country with an African culture. Receiving only a few trade shipments per year, Zamora remains largely independent. As a result, the nation's technology is slightly underdeveloped. Their buildings are squared and simple, often made from mud brick. Furthermore, their blacksmithing techniques are only advanced enough to make things from bronze.
Moderator: Ardwin
155on Feb 7, 2010, 7:53pm
by Kiko
in The Fumes of Excitemen...
[ ]Cathay (25 sub-boards)
Located west of the mainland is the island nation of Cathay, an asian-cultured country inhabited by both humans and anthros. The Emperor of Cathay was assassinated many years ago, which plunged the nation into civil war. Cathay became divided into dozens of warring provinces, each led by a warlord bent on conquering his neighbour. It is now a wartorn society, rife with political intruige and feudal conflicts.
Moderator: Ardwin
5102on Feb 6, 2010, 2:05pm
by Rais Dane
in Dark Assassin
[ ]The Grapeshot Isles (25 sub-boards)
A group of tropical islands a few weeks travel by ship from the mainland, the Grapeshot Isles are filled with exotic people and places. The region is overrun mostly by pirates who loot the mainland coast, bringing their treasures back to these far away isles.
Moderator: Ardwin
00
[ ]The Underdark (14 sub-boards)
A vast and intricate network of underground tunnels that extend throughout the known world and beyond. The Underdark is a subterranean land, full of mysterious plants and creatures. Most notable are the Rhakad, a violent race of rat men who have dwelled here for centuries.
Moderator: Ardwin
00
[image]
[ ]Archive (5 sub-boards)
An archive of all the old roleplay threads.

NOT A ROLEPLAY BOARD

Moderators: Lox, War Machine, Ardwin
1442,597on Jan 28, 2010, 4:20am
by Dumah
in The Great Flood [RP Ev...


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